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Examining the Intersection Between Gaming and Violent Extremism

As a step towards better understanding and addressing the nexus between gaming and violent extremism, the United Nations Office of Counter-Terrorism/United Nations Counter-Terrorism Centre (UNOCT/UNCCT) convened a high-level event to launch its research report titled ‘Examining the Intersection between Gaming and Violent Extremism’, which showcases inputs from experts, practitioners and from over 600 survey responses from gamers. The report sets out how gaming and extremism intersect, including addressing the issue of exploitation of gaming spaces by terrorists and violent extremists and potential vulnerabilities to radicalisation among gaming communities. The report also sets out the prosocial benefits of gaming, and the potential for the use of gaming to prevent and/or counter violent extremism (PCVE). 

This report is available in: EN   Executive Summary in: EN
 

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